Pokemon 252-301
150px-252Treecko.png

#252 Treeckoキモリ, Kimori
Small Grass Pokemon
Initiative: -1, Senses: Low-Light Vision
AC: 14 (-1 Dex, +4 natural armor)
HP: 15 (1HD) Fort: 12 Ref: 9 Will: 13
Ability: Overgrow; Speed: 5, climb 5


Attack Bonus: +2 melee, +1 ranged
Techniques Known: 2, Power Points: 4
Basic – Tackle: Str vs AC, 1d4 + 0 normal damage
1st – Absorb: Cha vs Fort, 1d4+1 grass damage, recover hp equal to damage dealt


Alignment: Unaligned; **Evolution: Grovyle 8+
Skills: Perception +5
Str 10 (+7), Con 8 (+5), Dex 14 (+2), Int 6 (-2), Wis 11 (+0), Cha 13 (+1), App 12 (+1)

220px-253Grovyle.png

#253 Grovyleジュプトル, Juputoru
Medium Poison Grass Pokemon
Initiative: +5, Senses: Low-Light Vision
AC: 21 (+1 Dex, +5 natural armor)
HP: 52 (8HD) Fort: 17 Ref: 14 Will: 19
Ability: Overgrow; Speed: 6, climb 5


Attack Bonus: +7 melee, +7 ranged
Techniques Known: 4, Power Points: 56
Basic - Tackle: Str vs AC, 1d6 + 1 normal damage
1st - Absorb, Constrict
2nd - Vine Whip


Alignment: Unaligned; **Evolution: Sceptile 16+
Skills: Perception +14
Str 13 (+1), Con 10 (+0), Dex 19 (+4), Int 8 (-1), Wis 13 (+0), Cha 17 (+3), App 14 (+2)

210px-254Sceptile.png

#254 Sceptileジュカイン, Jukain
Large Poison Grass Pokemon
Initiative: +10, Senses: Low-Light Vision
AC: 28 (-1 size, +2 Dex, +6 natural armor)
HP: 100 (16HD) Fort: 22 Ref: 20 Will: 23
Ability: Overgrow; Speed: 6, climb 6


Attack Bonus: +15 melee, +12 ranged
Techniques Known: 8, Power Points: 180
Basic - Tackle: Str vs AC, 1d8 + 5 normal damage
1st - Absorb, Constrict
2nd - Vine Whip
9th - Leaf Storm


Alignment: Unaligned; **Evolution: None
Skills: Perception +22
Stats: Str 21 (+5), Con 18 (+4), Dex 22 (+6), Int 10 (+0), Wis 17 (+3), Cha 21 (+5), App 16 (+3)

130px-255Torchic.png

#255 Torchicアチャモ, Achamo
TN Small Fire Pokemon
Initiative: +1, Senses: Low-Light Vision
AC: 15 (+1 Dex, +4 natural armor)
HP: 15 (1HD) Fort: 10 Ref: 13 Will: 12
Ability: Blaze; Speed: 5


Attack Bonus: +2 melee, +3 ranged
Techniques Known: 2, Power Points: 3
Basic – Scratch: Str vs AC, 1d4 + 0 normal damage
1st – Ember: Dex vs AC, 1d6+1 fire damage; has 10% chance to Burn


Alignment: Unaligned; **Evolution: Combusken 9+
Skills: Perception +5
Stats: Str 12 (+1), Con 10 (+0), Dex 9 (-1), Int 6 (-2), Wis 10 (+0), Cha 14 (+2), App 12 (+1)

220px-256Combusken.png

#256 Combusken ワカシャモ, Wakashamo
Medium Fire Pokemon
Initiative: +7, Senses: Low-Light Vision
AC: 23 (+3 Dex, +6 natural armor)
HP: 57 (9HD) Fort +4 Ref +9 Will +7
Ability: Blaze; Speed: 6


Attack Bonus: +8 melee, +9 ranged
Techniques Known: 4, Power Points: 63
Basic – Scratch: Str vs AC, 1d6 + 2 normal damage
1st – Ember: Dex vs AC, 4d6+3 fire damage; has 10% chance to Burn


Alignment: Chaotic; **Evolution: Blaziken 18+
Skills: Acrobatics +12, Perception +11
Stats: Str 13 (+1), Con 12 (+1), Dex 16 (+3), Int 8 (-1), Wis 13 (+1), Cha 16 (+3), App 14 (+1)

210px-257Blaziken.png

#257 Blazikenバシャーモ, Bashāmo
Medium Fire Pokemon
Initiative: +12, Senses: Low-Light Vision
AC: 30 (-1 size, +4 Dex, +8 natural armor)
HP: 110 (18HD) Fort: 22 Ref: 24 Will: 23
Ability: Blaze; Speed: 7


Attack Bonus: +18 melee, +17 ranged
Techniques Known: 8, Power Points: 162
Basic – Scratch: Str vs AC, 1d8 +5 normal damage
1st – Ember: Dex vs AC, 4d6+6 fire damage; has 10% chance to Burn
9th - Eruption


Alignment: Chaotic; **Evolution: None
Skills: Acrobatics +18, Insight +18, Nature +18, Perception +18
Str 17 (+3), Con 16 (+3), Dex 20 (+5), Int 10 (+0), Wis 17 (+3), Cha 22 (+6), App 16 (+3)

120px-258Mudkip.png

#258 Mudkipミズゴロウ, Mizugorou
Small Water Pokemon
Initiative: -1, Senses: Low-Light Vision
AC: 14 (-2, Dex, +5 natural armor)
HP: 15 (1HD) Fort: 12 Ref: 9 Will: 13
Ability: Torrent; Speed: 4, swim 4


Attack Bonus: +0 melee, -1 ranged
Techniques Known: 2, Power Points: 4
Basic – Tackle: Str vs AC, 1d4 + 0 normal damage
1st – Bubble: Dex vs AC, 1d6+0 water damage


Alignment: Unaligned; **Evolution: Marshtomp 9+
Skills: Athletics +5, Perception +6
Str 14 (+2), Con 10 (+5), Dex 8 (-1), Int 6 (-2), Wis 10 (+1), Cha 10 (+6), App 12 (+1)

220px-259Marshtomp.png

#259 Marshtompヌマクロー, Numakurō
TN Medium Water Pokemon
Initiative: +4, Senses: Low-Light Vision
AC: 23 (+9 natural armor)
HP: 58 (9HD) Fort: 17 Ref: 14 Will: 19
Ability: Torrent; Speed: 5, swim 8


Attack Bonus: +8 melee, +6 ranged
Techniques Known: 4, Power Points: 63
Basic – Tackle: melee, 1d4 +2 normal damage
1st – Bubble: ranged touch, 4d6+1 water damage
2nd - Water Gun


Alignment: Unaligned; **Evolution: Swarmpert 18
Skills: Athletics +11, Nature +12, Perception +12
Stats: Str 17 (+3), Con 14 (+2), Dex 10 (+0), Int 8 (-1), Wis 14 (+2), Cha 12 (+1), App 14 (+2)

220px-260Swampert.png

#260 Swampert ラグラージ, Ragurāji
TN Large Water Ground Pokemon
Initiative: +10, Senses: Low-Light Vision
AC: 30 (-1 size, +2 Dex, +9 natural armor)
HP: 108 (18HD) Fort: 25 Ref: 21 Will: 26
Ability: Torrent; Speed: 6, Swim 12


Attack Bonus: +15 melee, +13 ranged
Techniques Known: 9, Power Points: 180
Basic – Tackle: melee, 1d4 + 4 normal damage
1st – Bubble: ranged touch, 4d6+5 water damage
9th - Hydro Cannon


Alignment: Unaligned; **Evolution: None
Skills: Athletics +17, Insight +18, Nature +18, Perception +18
Stats: Str 25 (+7), Con 24 (+7), Dex 10 (+0), Int 10 (+0), Wis 18 (+4), Cha 17 (+3), App 16 (+3)

130px-261Poochyena.png

#261 Poocheyna ポチエナ Pochiena
Small Dark Pokemon
Initiative: -3, Senses: Low-Light Vision, Scent
AC: 13 (+2 size, -3 Dex, +4 natural armor)
HP: 12 (1HD) Fort: 10 Ref: 10 Will: 7
Ability: Run Away or Quick Feet; Speed: 6


Attack Bonus: +2 melee, +0 ranged
Techniques Known: 2, Power Points: 3
Basic ** – Tackle: Strength vs AC, deal 1d4 normal damage with a full body tackle
1st** – Howl: Personal, Raise damage by 1 until the end of the encounter.


Alignment: Unaligned; **Evolution: Mightyena 9+
Skills: Perception +2, Intimidate +2
Str 11 (+0), Con 7 (-2), Dex 7 (-2), Int 4 (-4), Wis 6 (-3), Cha 6 (-3), App 12 (+1)

262Mightyena.png

#262 Mightyena グラエナ Guraena
Medium Dark Pokemon
Initiative: +2, Senses: Low-Light Vision, Scent
AC: 24 (+1 size, +2 Dex, +7 natural armor, +4 level)
HP: 59 (9HD) **Fort: 18 Ref: 18 Will: **15
Ability:** Intimidate or Quick Feet; Speed: 8


Attack Bonus: +9 melee, +7 ranged
Techniques Known: 5, Power Points: 36
Basic – Tackle: Strength vs AC, deal 1d6 +4 normal damage with a full body tackle
1st **– Howl: Personal, Raise damage by 1 until the end of the encounter.
2nd** -
3rd - Bite: Str vs AC, deal 3d6+Str mod dark damage, 30% chance to Flinch


Alignment: Evil; **Evolution: None
Skills: Perception +, Intimidate +, Athletics +,
Str 18 (+4), Con 14 (+2), Dex 14 (+2), Int 6 (-3), Wis 12 (+1), Cha 12 (+1), App 12 (+1)

150px-263Zigzagoon.png

#263 Zigzagoon ジグザグマ, Jiguzaguma
Tiny Normal Pokemon
Initiative: +1, Senses: Low-Light Vision, Scent
AC: 15 (+1 Dex, +4 natural armor)
HP: 13 (1HD) Fort: 11 Ref: 13 Will: 9
Ability: Pickup or Gluttony; Speed: 6


Attack Bonus: -2 melee, +1 ranged
Techniques Known: 2, Power Points: 3
Basic – Tackle: Str vs AC, 1d4 - 2 normal damage
Basic – Growl: Cha vs Will, lower target's damage by 1 for duration of encounter


Alignment: Unaligned; **Evolution: Linoone 10+
Skills: Perception +4, Athletics +5
Str 6 (-2), Con 8 (-1), Dex 12 (+1), Int 6 (-2), Wis 8 (-1), Cha 6 (-2), App 12 (+1)

150px-264Linoone.png

#263 Linoone (マッスグマ Massuguma
Small Normal Pokemon
Initiative: +5, Senses: Low-Light Vision, Scent
AC: 21 (+5 Dex, +6 natural armor)
HP: 66 (10HD) Fort: 18 Ref: 20 Will: 16
Ability: Pickup and Gluttony; Speed: 10


Attack Bonus: +7 melee, +10 ranged
Techniques Known: 6, Power Points: 40
Basic - Tackle: Str vs AC, 1d4 + 2 normal damage
1st - Sand Attack: Dex vs Fort, lower target's attack by 1 for the duration of the encounter.
2nd - Headbutt: Str vs AC, 1d10 +2 normal damage, target makes Fort save DC 10 + (1/2 Linoone's Lv) + (Str), Flinches is failed
3rd - Fury Swipes: Str vs AC, 3d4 +2 normal damage
4th - Mud Sport: Dex vs Ref, 1d8 earth damage, lower target's attack by 2 for duration of the encounter. Miss deal just 1d4 earth damage
5th - Covet: Dex vs AC, 2d6 +2 normal damage, target makes a Ref save DC 10 + (1/2 Linoone's Lv) + (Wis), fails Linoone steals held item. Save need not be made if: Attacker si holding an item, target has no item, or target has Sticky Hold ability.


Alignment: Unaligned; **Evolution: None
Skills: Perception +11, Athletics +15, Stealth +15
Str 15 (+2), Con 16 (+3), Dex 20 (+5), Int 9 (-1), Wis 12 (+1), Cha 10 (+0), App 14 (+2)

130px-265Wurmple.png

#265 Wurmple ケムッソ Kemusso
Tiny Bug Pokemon
Initiative: -3, Senses: Low-Light Vision
AC: 15 (+4 size, -3 Dex, +4 natural armor)
HP: 14 (1HD) Fort: 12 Ref: 7 Will: 10
Ability: Shield Dust; Speed: 2


Attack Bonus: +4 melee, +1 ranged
Techniques Known: 2, Power Points: 3
Basic - Tackle: Str vs AC, 1d4 normal damage
1st - Poison Sting: Str vs AC, 1d4 poison damage; 30% chance to Poison target


Alignment: Unaligned; **Evolution: Silcoon (day) or Cascoon (night) 3+
Skills: Perception +3, Hide +2
Stats: Str 9 (+0), Con 9 (+0), Dex 4 (-3), Int 2 (-4), Wis 6 (-2), Cha 4 (-3), App 8 (-1)

150px-266Silcoon.png

#266 Silcoon カラサリス Karasalis
Small Bug Pokemon
Initiative: -3, Senses: Low-Light Vision
AC: 14 (+1 size, -4 Dex, +6 natural armor, +1 level)
HP: 25 (3HD) Fort: 13 Ref: 7 Will: 10
Ability: Shed Skin; Speed: 0


Attack Bonus: +1 melee, -3 ranged
Techniques Known: 1, Power Points: 9
Basic - Harden; Personal, gain DR 1/-, but lose 5ft speed until end of encounter (cannot go below 0ft)


Alignment: Unaligned; **Evolution: Beautifly 5+
Skills: Perception +3, Hide +2
Str 7 (-2), Con 10 (+0), Dex 3 (-4), Int 2 (-4), Wis 5 (-3), Cha 5 (-3), App 10 (+0)

150px-267Beautifly.png

#267 Beautifly アゲハント Agehunt
Small Bug/Flying Pokemon
Initiative: +3, Senses: Low-Light Vision


AC: 19 (+1 size, +1 Dex, +5 natural armor, +2 level)
HP: 37 (5HD)
Fort: 13 Ref: 15 Will: 14
Ability: Swarm; Speed: 2, Fly 8


Attack Bonus: +5 melee, +4 ranged
Techniques Known: 3, Power Points: 15
Basic - Tackle; Str vs AC, deal 1d4 +2 normal damage to target
1st - Absorb; Cha vs Fort, deals 1d4 +4 grass damage, recover HP equal to damage dealt
**1st **- Gust; Dex vs Ref, deals 1d6 + 1 flying damage; +1d6 if target is airborne


Alignment: Unaligned; **Evolution: None
Skills: Perception +7, Hide +8, Diplomacy +11
Str 14 (+2), Con 12 (+1), Dex 13 (+1), Int 6 (+), Wis 10 (+0), Cha 18 (+4), App 16 (+3)

150px-268Cascoon.png

#268 Cascoon マユルド Mayuld
Small Bug Pokemon
Initiative: -3, Senses: Low-Light Vision
AC: 14 (+1 size, -4 Dex, +6 natural armor, +1 level)
HP: 25 (3HD) Fort: 13 Ref: 7 Will: 10
Ability: Shed Skin; Speed: 0


Attack Bonus: +1 melee, -3 ranged
Techniques Known: 1, Power Points: 9
Basic - Harden; Personal, gain DR 1/-, but lose 5ft speed until end of encounter (cannot go below 0ft)


Alignment: Unaligned; **Evolution: Dustox 5+
Skills: Perception +3, Hide +2
Str 7 (-2), Con 10 (+0), Dex 3 (-4), Int 2 (-4), Wis 5 (-3), Cha 5 (-3), App 10 (+0)

150px-269Dustox.png

#269 Dustox ドクケイル Dokucale
TN Small Bug/Poison Pokemon
Initiative: +3, Senses: Low-Light Vision
AC: 21 (+1 size, +1 Dex, +7 natural armor, +2 level)
HP: 37 (5HD) Fort: 13 Ref: 15 Will: 18
Ability: Shield Dust; Speed: 2, Fly 8


Attack Bonus: +3 melee, +4 ranged
Techniques Known: 3, Power Points: 35
Basic - Tackle: Str vs AC, 1d4 + 0 normal damage
1st - Confusion; Wis vs Will, 1d6 + 4 psychic damage; 20% chance to Confuse target
1st - Gust; Dex vs Ref, deals 1d6 + 1 flying damage; +1d6 if target is airborne


Alignment: Unaligned; **Evolution: None
Skills: Perception +11, Hide +8,
Str 10 (+0), Con 12 (+1), Dex 13 (+1), Int 6 (+), Wis 18 (+4), Cha 10 (+0), App 12 (+1)

150px-270Lotad.png

#270 Lotad ハスボー Hassboh
Tiny Water/Grass Pokemon
Initiative: -2, Senses: Low-Light Vision
AC: 13 (+2 size, -2 Dex, +3 natural armor)
HP: 13 (1HD) Fort: 11 Ref: 10 Will: 10
Ability: Swift Swim or Rain Dish; Speed: 3, Swim 4


Attack Bonus: +0 melee, +0 ranged
Techniques Known: 2, Power Points: 3
Basic - Growl: Cha vs Will, lower target's damage by 1 for duration of the encounter
1st - Absorb: Cha vs Fort, deal 1d4 -1 grass damage, recover hp equal to damage dealt


Alignment: Unaligned; **Evolution: Lombreh 7+
Skills: Swim +3, Hide +3
Str 6 (-2), Con 8 (-1), Dex 6 (-2), Int 5 (-3), Wis 10 (+0), Cha 8 (-1), App 10 (+0)

271Lombre.png

#271 Lombre ハスブレロ Hasubrero
Small Water/Grass Pokemon
Initiative: +3, Senses: Low-Light Vision
AC: 19 (+1 size, +0 Dex, +5 natural armor, +3 level)
HP: 47 (7HD) Fort: 16 Ref: 15 Will: 15
Ability:Swift Swim or Rain Dish; Speed: 5, Swim 6


Attack Bonus: +4 melee, +5 ranged
Techniques Known: 5, Power Points: 35
Basic - Growl: Cha vs Will, lower target's damage by 1 for duration of the encounter
1st - Absorb: Cha vs Fort, deal 1d4 +1 grass damage, recover hp equal to damage dealt
1st - Fury Swipes: Str vs AC, attack 1d4+1 times, each dealing 1d4 normal damage
2nd - Astonish: Str vs AC, deal 1d4 dark damage; 10% chance target flinches
2nd - Fake Out: Str vs AC, deal 1d6 fighting damage; when used at beginning of combat, attacks first and target flinches


Alignment: Unaligned; **Evolution: Ludicolo (Water Stone)
Skills: Swim +8, Hide +9, Perception +10
Str 10 (+0), Con 12 (+1), Dex 10 (+0), Int 7 (-2), Wis 14 (+2), Cha 12 (+1), App 12 (+1)

272Ludicolo.png

#272 Ludicolo ルンパッパ Runpappa
Medium Water/Grass Pokemon
Initiative: +6, Senses: Low-Light Vision
AC: 21 (+0 size, +0 Dex, +7 natural armor, +4 level)
HP: 56 (8HD) Fort: 19 Ref: 18 Will: 19
Ability: Swift Swim or Rain Dish; Speed: 6, Swim 6


Attack Bonus: +0 melee, +0 ranged
Techniques Known: 6, Power Points: 56
Basic - Growl: Cha vs Will, lower target's damage by 1 for duration of the encounter
1st - Absorb: Cha vs Fort, deal 1d4 +4 grass damage, recover hp equal to damage dealt
1st - Fury Swipes: Str vs AC, attack 1d4+1 times, each dealing 1d4 +2 normal damage
2nd - Astonish: Str vs AC, deal 1d4 +4 dark damage; 10% chance target flinches
2nd - Mega Drain: Cha vs Fort, 2d4 +4 grass damage, recover hp equal to damage dealt
3rd - Nature Power: Cha vs Ref, 3d4 +4 grass damage


Alignment: Good; **Evolution: None
Skills: Swim +11, Hide +11, Perception +14, Perform +13
Str 14 (+2), Con 16 (+3), Dex 14 (+2), Int 9 (-1), Wis 20 (+5), Cha 18 (+4), App 14 (+2)

273Seedot.png

#273 Seedot タネボー Taneboh
Tiny Grass Pokemon
Initiative: -2, Senses: Low-Light Vision
AC: 15 (+2 size, -2 Dex, +5 natural armor, +0 level)
HP: 13 (1HD) Fort: 11 Ref: 8 Will: 10
Ability: Chlorophyll or Early Bird; Speed: 4


Attack Bonus: +1 melee, +0 ranged
Techniques Known: 2, Power Points: 3
Basic - Harden: Gain DR 1/-, but lose 5ft s[eed until end of encounter
2nd - Bide: Wait 2 turns, then attack and deal twice the damage taken during those turns


Alignment: Unaligned; **Evolution: Nuzleaf 7+
Skills: Perception +3, Steath +3
Str 8 (-1), Con 8 (-1), Dex 6 (-2), Int 6 (-2), Wis 6 (-2), Cha 6 (-2), App 10 (+0)

274Nuzleaf.png

#274 Nuzleaf コノハナ Konohana
Small Grass/Dark Pokemon
Initiative: +4, Senses: Low-Light Vision
AC: 19 (+1 size, +1 Dex, +4 natural armor, +3 level)
HP: 49 (7HD) Fort: 17 Ref: 16 Will: 12
Ability: Chlorophyll or Early Bird; Speed: 5


Attack Bonus: +6 melee, +5 ranged
Techniques Known: 5, Power Points: 21
Basic - Harden: Gain DR 1/-, but lose 5ft speed until end of encounter
Basic - Pound: Str vs AC, deal 1d4 +2 normal damage
1st - Razor Leaf: Dex vs Ref, deal 1d6 +1 grass damage, criticals on 18-20
2nd - Fake Out: Str vs AC, deal 1d6 fighting damage; when used at beginning of combat, attacks first and target flinches
3rd - Nature Power: Cha vs Ref, 3d4 +4 grass damage


Alignment: Evil; **Evolution: Shiftry (Leaf Stone)
Skills:Perception +7, Acrobatics +10, Stealth +9
Str 14 (+2), Con 14 (+2), Dex 12 (+1), Int 8 (-1), Wis 8 (-1), Cha 12 (+1), App 12 (+1)

275Shiftry.png

#275 Shiftry ダーテング Dirteng
Medium Grass/Dark Pokemon
Initiative: +7, Senses: Low-Light Vision
AC: 23 (+0 size, +3 Dex, +6 natural armor, +4 level)
HP: 58 (8HD) Fort: 20 Ref: 19 Will: 15
Ability: Chlorophyll or Early Bird; Speed: 6


Attack Bonus: +9 melee, +7 ranged
Techniques Known: 6, Power Points: 32
Basic - Harden: Gain DR 1/-, but lose 5ft speed until end of encounter
Basic - Pound: Str vs AC, deal 1d4 +5 normal damage
1st - Razor Leaf: Dex vs Ref, deal 1d6 +3 grass damage, critical on 18-20
2nd - Fake Out: Str vs AC, deal 1d6 +5 fighting damage; when used at beginning of combat, attacks first and target flinches
3rd - Nature Power: Cha vs Ref, 3d4 +4 grass damage
3rd - Faint Attack: Str vs AC, deal 2d6 +5 dark damage; changes to accuracy and evasion do not alter this attacks chance to hit


Alignment: Evil; **Evolution: None
Skills: Perception +10, Acrobatics +14, Intimidate +13, Stealth +12
Str 20 (+5), Con 18 (+4), Dex 16 (+3), Int 12 (+1), Wis 12 (+1), Cha 18 (+4), App 14 (+2)

150px-276Taillow.png

#276 Taillow スバメ Subame
TN Tiny Normal/Flying Pokemon
Initiative: +3, Senses: Low-Light Vision
AC: 18 (+2 size, +3 Dex, +3 natural armor)
HP: 13 (1HD) Fort: 11 Ref: 15 Will: 8
Ability: Guts; Speed: 1, Fly 6


Attack Bonus: +2 melee, +5 ranged
Techniques Known: 2, Power Points: 3
Basic - Growl: Cha vs Will, lower target's damage by 1 for duration of the encounter
1st - Peck: Str vs AC, deal 1d4 flying damage to target


Alignment: Unaligned; **Evolution: Swellow 11+
Skills: Perception +3, Hide +10
Str 11 (+0), Con 8 (-1), Dex 17 (+3), Int 4 (-3), Wis 6 (-2), Cha 6 (-2), App 10 (+0)

150px-277Swellow.png

#277 Swellow オオスバメ Ohsubame
Small Normal/Flying Pokemon
Initiative: +12, Senses: Low-Light Vision
AC: 29 (+1 size, +7 Dex, +6 natural armor, +5 level)
HP: 67 (11HD) Fort: 18 Ref: 24 Will: 15
Ability: Guts; Speed: 4, Fly 10


Attack Bonus: +9 melee, +13 ranged
Techniques Known:7 , Power Points: 33
Basic - Growl: Cha vs Will, lower target's damage by 1 for duration of the encounter
1st - Peck: Str vs AC, deal 1d4 +3 flying damage to target
1st - Focus Energy: Personal, all attacks gain Keen until end of encounter (attacks with high critical range increase range )
2nd - Pluck: Dex vs AC, deal 1d6 +7 flying damage to target, if they are holding a berry, steal berry and use it immedietly
2nd - Quick Attack: Dex vs Ref, deal 1d8 +7 normal damage to target, +10 to initiative for that round of combat
3rd - Double Team: Personal, gain a +2 dodge bonus to AC for the rest of encounter
3rd - Wing Attack: Str vs AC, deal 3d6 +3 flying damage to target, +1d6 flying damage if target is airborne


Alignment: Unaligned; **Evolution: None
Skills: Perception +10, Hide +17, Intimidate +10
Str 17 (+3), Con 12 (+1), Dex 25 (+7), Int 6 (-2), Wis 10 (+0), Cha 10 (+0), App 12 (+1)

150px-278Wingull.png

#278 Wingull キャモメ Camome
Small Water/Flying Pokemon
Initiative: +3, Senses: Low-Light Vision
AC: 17 (+1 size, +3 Dex, +3 natural armor, +0 level)
HP: 13 (1HD) Fort: 11 Ref: 15 Will: 8
Ability: Keen Eye; Speed: 2, Fly 8


Attack Bonus: + melee, + ranged
Techniques Known: 2, Power Points: 3
Basic - Growl: Cha vs Will, lower target's damage by 1 for duration of the encounter
1st - Water Gun: Dex vs AC, deal 1d10 water damage


Advancement: 2-14 (Small)
Evolution: Pelipper 13+
Skills: Perception +3, Hide +9
Str 6 (-2), Con 8 (-1), Dex 17 (+3), Int 4 (-3), Wis 6 (-2), Cha 11 (+0), App 10 (+0)[/spoiler]

279Pelipper.png

#279 Pelipper ペリッパー Pelipper
TN Medium Water/Flying Pokemon
Initiative: +8, Senses: Low-Light Vision
AC: 28 (+0 size, +2 Dex, +10 natural armor, +6 level)
HP: 77 (13HD) Fort: 19 Ref: 20 Will: 18
Ability: Keen Eye; Speed: 4, Fly 12


Attack Bonus: + melee, + ranged
Techniques Known: 8, Power Points:
Basic - Growl: Cha vs Will, lower target's damage by 1 for duration of the encounter
1st - Water Gun: Dex vs AC, deal 1d10 +3 water damage
1st - Supersonic: Cha vs Will, target is Confused for 1d4+1 turns
2nd - Water Pulse: Cha vs Will, deal 2d6 +3 water damage, 20% target is Confused
2nd - Mist: Personal, all moves used against you that alter your stats as its primary effect fail (stat changes from a move's additional affects still can work)
3rd - Wing Attack: Str vs AC, deal 3d6 flying damage to target, +1d6 flying damage if target is airborne
3rd - Payback: Str vs AC, deal 2d6 dark damage, if target dealt damage to you before you attack, deal 4d6 dark damage instead
4th - Protect: Personal, All defenses increase by +20 until end of next turn; used consecutively halves the bonus each time


Alignment: Unaligned; **Evolution: Frigateer
Skills: Perception +13, Hide +13, Acrobatics +11
Str 10 (+0), Con 12 (+1), Dex 13 (+2), Int 6 (-2), Wis 14 (+2), Cha 17 (+3), App 12 (+1)

90px-280Ralts.png

#280 Ralts ラルトス Ralts
TN Tiny Psychic Pokemon
Initiative: -1, Senses: Low-Light Vision, Empathic
AC: 14 (+2 size, -1 Dex, +3 natural armor, +0 level)
HP: 11 (1HD) Fort: 8 Ref: 11 Will: 10
Ability: Synchronize or Trace; Speed: Fly 6


Attack Bonus: -1 melee, +1 ranged
Techniques Known: 2, Power Points:
Basic - Growl: Cha vs Will, lower target's damage by 1 for duration of the encounter
2nd - Confusion: Cha vs Will, deal 2d6 -1 psychic damage; 10% chance target is Confused


Alignment: Unaligned; **Evolution: Kirlia 10+
Skills: Perception +3, Insight +4
Stats: Str 5 (-3), Con 6 (-2), Dex 8 (-1), Int 10 (+0), Wis 7 (-2), Cha 9 (-1), App 12 (+1)

281Kirlia.png

#281 Kirlia キルリア Kirlia
Small Psychic Pokemon
Initiative: +5, Senses: Low-Light Vision, Empathic
AC: 20 (+1 size, +0 Dex, +4 natural armor, +5 level)
HP: 38 (10HD) Fort: 14 Ref: 17 Will: 17
Ability: Synchronize or Trace; Speed: Fly 8


Attack Bonus: +4 melee, +6 ranged
Techniques Known: 7, Power Points:
Basic - Growl: Cha vs Will, lower target's damage by 1 for duration of the encounter
1st - Teleport: Personal, Immiedietly move up to 40ft away, by-passing any barriers. Must appear in an unoccupied space
2nd - Confusion: Cha vs Will, deal 2d6 -1 psychic damage; 10% chance target is Confused
2nd - Lucky Chant: Cha vs Will, Enemies do not gaint eh benefits of critical hits for 5 turns
3rd - Double Team: Personal, gain a +2 dodge bonus to AC for the rest of encounter
3rd - Calm Mind: Personal, gain a 1d4+1 enhancement bonus to Cha and Wis until the end of the encounter
4th - Magic leaf: Wis vs AC, deal 3d6 grass damage, ignore changes in attack and AC that occured during combat


Alignment: Good; **Evolution: Gardevoir 15+ (Female), or Gallade with Dawn Stone (Male)
Skills: Perception +10, Insight +11, Nature +10
Stats: Str 7 (-2), Con 8 (-1), Dex 10 (+0), Int 12 (+1), Wis 11 (+0), Cha 13 (+1), App 14 (+2)

282Gardevoir.png

#282 Gardevoir サーナイト Sirknight
Medium Psychic Pokemon
Initiative: +5, Senses: Low-Light Vision, Empathic
AC: 27 (+0 size, +3 Dex, +7 natural armor, +7 level)
HP: 89 (15HD) Fort: 19 Ref: 22 Will: 25
Ability: Synchronize or Trace; Speed: Fly 10


Attack Bonus: +8 melee, +10 ranged
Techniques Known: 9, Power Points: 135
Basic - Growl: Cha vs Will, lower target's damage by 1 for duration of the encounter
1st - Teleport: Personal, Immedietly move up to 40ft away, by-passing any barriers. Must appear in an unoccupied space
2nd - Confusion: Cha vs Will, deal 2d6 +7 psychic damage; 10% chance target is Confused
2nd - Lucky Chant: Cha vs Will, Enemies do not gaint eh benefits of critical hits for 5 turns
3rd - Double Team: Personal, gain a +2 dodge bonus to AC for the rest of encounter
3rd - Calm Mind: Personal, gain a 1d4+1 enhancement bonus to Cha and Wis until the end of the encounter
4th - Magic leaf: Wis vs AC, deal 3d6 +6 grass damage, ignore changes in attack and AC that occured during combat
5th - Wish: Personal, Current turn user makes a wish; at beginning of next turn, anyone standing where the user was last turn regains hp equal to 1/2 their max
6th - Psychic: Cha vs Will, deal 5d6 +7 psychic damage to target, 10% to reduce targets Wis by 1d4+1 for res tof the encounter


Alignment: Good; **Evolution: None
Skills: Perception +18, Insight +19, Nature +18, Lore +14
Stats: Str 13 (+1), Con 14 (+2), Dex 16 (+3), Int 14 (+2), Wis 23 (+6), Cha 25 (+7), App 16 (+3)

150px-283Surskit.png

#283 Surskit アメタマ Ametama
Tiny Bug/Water Pokemon
Initiative: +, Senses: Low-Light Vision
AC: 16 (+2 size, +1 Dex, +3 natural armor, +0 level)
HP: 13 (1HD) Fort: 9 Ref: 13 Will: 12
Ability: Swift Swim; Speed: 4, Water Walk 3


Attack Bonus: + melee, + ranged
Techniques Known: 2, Power Points:
Basic - Tackle: Str vs AC, deal 1d4 -2 normal damage with a full body tackle
1st - Bubble:


Alignment: Unaligned; **Evolution: Masquerain 11+
Skills: Perception +5, Hide +6
Str 6 (-2), Con 8 (-1), Dex 13 (+1), Int 5 (-3), Wis 10 (+0), Cha 10 (+0), App 10 (+0)

150px-284Masquerain.png

#284 Masquerain アメモース Amemoth
TN Small Bug/Flying Pokemon
Initiative: +6, Senses: Low-Light Vision
AC: 23 (+1 size, +1 Dex, +6 natural armor, +5 level)
HP: 69 (11HD) Fort: 17 Ref: 18 Will: 20
Ability: Intimidate; Speed: 4, Fly 8


Attack Bonus: +6 melee, +6 ranged
Techniques Known: 7, Power Points:
Basic - Tackle: Str vs AC, deal 1d4 +1 normal damage with a full body tackle
1st - Bubble:
1st - Gust: Dex vs Ref, deals 1d6 +1 flying damage; +1d6 if target is airborne
2nd - Quick Attack: Dex vs Ref, deal 1d8 +1 normal damage to target, +10 to initiative for that round of combat
2nd - Water Sport: Personal, all fire damage inflicted within 30 ft is reduced by 1d6+3 damage (min 1)
2rd - Sweet Scent: Cha vs Will, enemies in area take a -1 dodge penalty to AC
3rd - Scary Face: Wis vs Will, reduce target's Dex by 1d4+1 for rest of the encounter


Alignment: Unaligned; **Evolution: None
Skills: Perception +13, Hide +12,
Stats: Str 12 (+1), Con 14 (+2), Dex 12 (+1), Int 7 (-2), Wis 16 (+3), Cha 16 (+3), App 12 (+1)

150px-285Shroomish.png

#285 Shroomish キノココ Kinococo
Tiny Grass Pokemon
Initiative: -2, Senses: Low-Light Vision
AC: 16 (+2 size, -2 Dex, +6 natural armor, +0 level)
HP: 17 (1HD) Fort: 13 Ref: 8 Will: 13
Ability: Effect Spore or Poison Heal; Speed: 2


Attack Bonus: +1 melee, +0 ranged
Techniques Known: 2, Power Points: 4
Basic - Tackle: Str vs AC, 1d4 -1 normal damage
1st - Absorb: Cha vs Fort, deal 1d4 -1 grass damage, recover hp equal to damage dealt


Alignment: Unaligned; **Evolution: Breloom 12+

286Breloom.png

#286 Breloom キノココ Kinococo
Small Grass/Fighting Pokemon
Initiative: +8, Senses: Low-Light Vision
AC: 27 (+1 size, +2 Dex, +8 natural armor, +6 level)
HP: 72 (12HD) Fort: 19 Ref: 20 Will: 17
Ability: Effect Spore or Poison Heal; Speed: 6


Attack Bonus: +15 melee, +9 ranged
Techniques Known: 8, Power Points:
Basic - Tackle: Str vs AC, 1d4 +8 normal damage
1st - Absorb: Cha vs Fort, deal 1d4 +1 grass damage, recover hp equal to damage dealt
1st - Leech Seed: Con vs Fort, target is seeded, takes 1d4 +1 grass damage at the end of each round, user regain hp equal to damage dealt
2nd - Stun Spore: Con vs Fort, 60% chance target is Paralyzed
2nd - Mach Punch: Str vs AC, deal 2d6 +8 fighting damage, +12 to Initiative on turn this is used
3rd - Mega Drain: Cha vs Fort, deal 3d6 +1 grass damage, regain hp equal to damage dealt
3rd - Headbutt: Str vs AC, 3d8 +8 normal damage, 10% chance target Flinches
4th - Counter: Str vs AC, 1d10 +8 fighting damage; if enemy hits user with an attack early in the round, deal extra 3d10 fighting damage


Alignment: Unaligned; **Evolution: None
Skills: Perception +12, Hide +13, Acrobatics +19
Stats: Str 26 (+8), Con 12 (+1), Dex 14 (+2), Int 7 (-2), Wis 12 (+1), Cha 12 (+1), App 10 (+0)

150px-287Slakoth.png

#287 Slakoth ナマケロ Namakero
Small Normal Pokemon
Initiative: -2, Senses: Low-Light Vision
AC: 15 (+1 size, -2 Dex, +6 natural armor, +0 level)
HP: 17 (1HD) Fort: 13 Ref: 8 Will: 10
Ability: Truant; Speed: 2


Attack Bonus: +4 melee, +1 ranged
Techniques Known: 2, Power Points: 3
Basic - Scratch: Str vs AC, deal 1d4 +1 normal damage
1st - Yawn: Cha vs Will, target yawns, at end of next round target falls Asleep


Alignment: Unaligned; **Evolution: Vigorath 9+
Skills: Perception +3, Acrobatics +6
Stats: Str 12 (+1), Con 12 (+1), Dex 6 (-2), Int 4 (-3), Wis 7 (-2), Cha 7 (-2), App 10 (+0)

288Vigoroth.png

#288 Vigorath ヤルキモノ Yarukimono
TN Medium Normal Pokemon
Initiative: +4, Senses: Low-Light Vision
AC: 26 (+0 size, +4 Dex, +8 natural armor, +4 level)
HP: 61 (9HD) Fort: 19 Ref: 20 Will: 14
Ability: Vital Spirit; Speed: 8


Attack Bonus: +9 melee, +8 ranged
Techniques Known: 6, Power Points: 27
Basic - Scratch: Str vs AC, deal 1d4 +3 normal damage
1st - Fury Swipes: Str vs AC, attatck 1d4+1 times, each dealing 1d4 +3 normal damage
2nd - Encore: Cha vs Will, successful hit causes enemy to use same move over and over; if target has too few pps then it takes no action
3rd - Uproar: Str vs Fort, deal 2d6 +3 sonic damage and prevent all creatures in combat from sleeping; wake sleeping pokemon
3rd - Focus Energy: all attacks gain Keen property until end of battle
4th - Endure: Persona, user survives any attack with at least 1 hp


Alignment: Chaotic; **Evolution: Slaking 18+
Skills: Perception +9, Acrobatics +12, Athletics +13
Stats: Str 16 (+3), Con 16 (+3), Dex 18 (+4), Int 6 (-2), Wis 11 (+0), Cha 11 (+0), App 12 (+1)

150px-289Slaking.png

#289 Slaking ケッキング Kekking – Level 18 Stage II
Large Normal Pokemon
Initiative: +14; Senses: Low-Light Vision
AC: 34 (+0 size, +5 Dex, +10 natural armor, +9 level)
HP: 120 (18HD) Fort: 31 Ref: 24 Will: 22
Ability: Truant; Speed: 4


Attack Bonus: +22 melee, +14 ranged
Techniques Known: 11; Power Points: 72
Basic - Scratch: Str vs AC, deal 1d4 +3 normal damage
1st - Yawn: Cha vs Will, target yawns, at end of next round target falls Asleep
1st - Fury Swipes: Str vs AC, attack 1d4+1 times, each dealing 1d4 +11 normal damage
2nd - Amnesia: Personal, gain +1d4+1 enhancement bonus to Charisma until end of encounter
2nd - Encore: Cha vs Will, successful hit causes enemy to use same move over and over; if target has too few pps then it takes no action
3rd - Uproar: Str vs Fort, deal 2d6 +11 sonic damage and prevent all creatures in combat from sleeping; wake sleeping pokemon
3rd - Focus Energy: all attacks gain Keen property until end of battle
4th - Endure: Personal, user survives any attack with at least 1 hp
4th - Slack Off: Personal, user recovers half of maximum HP, repeated use reduces amount of hp recovered by 5 (min 1)
5th - Faint Attack: Str vs AC, deal 5d6 +11 dark damage;
5th - Swagger: Cha vs Will, target gains +2d4+2 Strength until end of encounter and is Confused


Alignment: Unaligned; **Evolution: None
Skills: Perception +15, Acrobatics +25, Athletics +19, Persuade +18
Str 32 (+11), Con 30 (+10), Dex 20 (+5), Int 8 (-1), Wis 13 (+1), Cha 19 (+4), App 14 (+2)

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