Pokemon 102-151
130px-137Porygon.png

#137 Porygon ポリゴン Porigon - Level 5 Basic
Small Virus Pokemon - XP 200
Initiative: +1, Senses: Heatvision!
AC: 18 (-1 Dex, +7 natural armor)
HP: 38 Fort: 13 Ref: 9 Will: 15
Ability: Trace or Download; Speed: 4, teleport 10


Attack Bonus: +2 melee, +1 ranged
Techniques Known: 2, Power Points: 4
Basic – Tackle: Str vs AC, 1d4 + 1 normal damage
1st – Defense Curl: gain a +1 dodge bonus to AC until end of battle
2nd - Failsafe: objects held by user and foe have no affect for 5 turns
3rd - Delta Beam: Dex vs AC, 3d4+3 virus damage; 50% chance to Confuse, Paralyze, or Sleep


Alignment: Lawful; Evolution: Porygon 2 using Up-Grade disc
Skills: Perception +7, Technology +5
** Str 12 (+1), Con 13 (+1), Dex 8 (-1), Int 12 (+0), Wis 15 (+2), Cha 17 (+3), App 12 (+1)

130px-233Porygon2.png

#233 Porygon 2 ポリゴン2 Porigon Tsū - Level 10 Stage I
Medium Virus Pokemon - XP 500
Initiative: +6, Senses: Heatvision!
AC: 18 (-1 Dex, +9 natural armor)
HP: 15 Fort: 13 Ref: 9 Will: 15
Ability: Trace or Download; Speed: 5, teleport 10


Attack Bonus: +2 melee, +1 ranged
Techniques Known: 2, Power Points: 4
Basic – Tackle: Str vs AC, 1d4 + 1 normal damage
1st – Defense Curl: gain a +1 dodge bonus to AC until end of battle
2nd - Failsafe: objects held by user and foe have no affect for 5 turns
3rd - Delta Beam: Dex vs AC, 3d4+3 virus damage; 50% chance to Confuse, Paralyze, or Sleep


Alignment: Lawful; Evolution: Porygon Z using the Dubious Disc
Skills: Perception +7, Technology +5
** Str 16 (+3), Con 17 (+3), Dex 12 (+1), Int 14 (+2), Wis 19 (+4), Cha 21 (+5), App 14 (+2)

90px-474Porygon-Z.png

#474 Porygon Z ポリゴンZ Porigon Zetto - Level 15 Stage II
Medium Virus Pokemon - XP 1,200
Initiative: +21, Senses: Heatvision!
AC: 18 (-1 Dex, +7 natural armor)
HP: 15 Fort: 13 Ref: 9 Will: 15
Ability: Trace or Download; Speed:5, fly (perfect) 8, teleport 12


Attack Bonus: +2 melee, +1 ranged
Techniques Known: 2, Power Points: 4
Basic – Tackle: Str vs AC, 1d4 + 1 normal damage
1st – Defense Curl: gain a +1 dodge bonus to AC until end of battle
2nd - Failsafe: objects held by user and foe have no affect for 5 turns
3rd - Delta Beam: Dex vs AC, 3d4+3 virus damage; 50% chance to Confuse, Paralyze, or Sleep


Alignment: Unaligned; Evolution: None
Skills: Perception +7, Technology +5
** Str 16 (+3), Con 18 (+4), Dex 18 (+4), Int 16 (+3), Wis 16 (+3), Cha 26 (+8), App 16 (+3)

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#144 Articunoフリーザー Furīzā - Level 23 Elite Legendary
Huge Flying Ice Pokemon - XP 10,200
Initiative: +20, Senses: Truesight
AC: 47 (-2 size, +6 Dex, +10 natural armor, +7 Deflection)
HP: 290 Fort: 42 Ref: 38 Will: 40
Ability: Pressure; Speed: 10, fly (average) 40


Attack Bonus: +32 melee, +25 ranged
Techniques Known: 12, Power Points: 345
Basic – Scratch: Str vs AC, 1d10 + 10 normal damage
9th – Blizzard, Sky Attack: Cha vs Fort, deal 20d6+ flying damage; 10% chance to cause Flinch. Has a 19-20 crit range.


Alignment: Chaotic; Evolution: Zapmolcuno via fusion
Skills: Acrobatics +20, History +20, Insight +20, Lore +20, Perception +20, Persuade +20
Feats: Great Fortitude, Improved Initiative, Lighting Reflexes, Iron Will, Maximize Technique, Toughness
Str 30 (+10), Con 30 (+10), Dex 22 (+6), Int 14 (+2), Wis 30 (+10), Cha 24 (+7), App 24 (+7)
The Freeze Pokemon
Phoenix: As the physical embodiment of cold and winter, Articuno can never truly be destroyed by mortals. If its hp is ever reduced to -10 by an attack the great bird disappears in a blast of frost (as per the Snow Storm attack). In its place is a large egg with a white blue shell. It is incredibly hard and deathly cold to the touch. After being exposed to zubzero temperatures (such as a Blizzard attack), it will hatch again into a fully grown Articuno. This individual is not the same as the previous one but maintains the same basic personality and general knowledge.

145Zapdos.png

#145 Zapdosサンダー Sandā - Level 23 Elite Legendary
Huge Flying Electric Pokemon - XP 10,200
Initiative: +21, Senses: Truesight
AC: 47 (-2 size, +6 Dex, +9 natural armor, +10 Deflection)
HP: 290 Fort: 45 Ref: 42 Will: 43
Ability: Pressure; Speed: 10, fly (average) 40


Attack Bonus: +32 melee, +25 ranged
Techniques Known: 12, Power Points: 276
Basic – Scratch: Str vs AC, 1d10 + 10 normal damage
1st – Thundershock: Cha vs Fort, deals 1d6/lvl (max 4d6) electric damage and has 10% chance to Paralyze
9th – Thunder, Sky Attack: Cha vs Fort, deal 20d6+ flying damage; 10% chance to cause Flinch. Has a 19-20 crit range.


Alignment: Chaotic; Evolution: Zapmolcuno via fusion
Skills: Acrobatics +20, History +20, Insight +20, Lore +20, Perception +20, Persuade +20
Feats: Great Fortitude, Improved Initiative, Lighting Reflexes, Iron Will, Maximize Technique, Toughness
Str 30 (+10), Con 30 (+10), Dex 24 (+7), Int 14 (+2), Wis 24 (+7), Cha 30 (+10), App 24 (+7)
The Thunder Pokemon
Phoenix: As the physical embodiment of lighting and thunder, Zapdos can never truly be destroyed by mortals. If its hp is ever reduced to -10 by an attack the great bird disappears in a blast of electricity (as per the Thunderwave attack). In its place is a large egg with a yellow streaked shell. It is incredibly hard and touching it produces static. After being struck by a lightning bolt (or its equivalent), it will hatch again into a fully grown Zapdos. This individual is not the same as the previous one but maintains the same basic personality and general knowledge.

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#146 Moltresファイヤー Faiyā - Level 23 Elite Legendary
Huge Flying Fire Pokemon - XP 10,200
Initiative: +20, Senses: Truesight
AC: 47 (-2 size, +6 Dex, +10 natural armor, +10 Deflection)
HP: 290 Fort: 45 Ref: 41 Will: 43
Ability: Pressure; Speed: 10, fly (average) 40


Attack Bonus: +32 melee, +25 ranged
Techniques Known: 12, Power Points: 253
Basic – Scratch: Str vs AC, 1d10 + 10 normal damage
1st – Fire Spin: Dex vs AC, deals 1d4+20 Fire damage for 1d4+1 rounds, Gust: Dex vs Ref, deals 49 flying damage
9th – Eruption, Sky Attack: Cha vs Fort, deal 20d6+ flying damage; 10% chance to cause Flinch. Has a 19-20 crit range.


Alignment: Chaotic; Evolution: Zapmolcuno via fusion
Skills: Acrobatics +20, History +20, Insight +20, Lore +20, Perception +20, Persuade +20
Feats: Great Fortitude, Improved Initiative, Lighting Reflexes, Iron Will, Maximize Technique, Toughness
Str 32 (+11), Con 30 (+10), Dex 22 (+6), Int 14 (+2), Wis 22 (+6), Cha 30 (+10), App 24 (+7)
The Flame Pokemon
Phoenix: As the physical embodiment of fire and summer, Moltres can never truly be destroyed by mortals. If its hp is ever reduced to -10 by an attack the great bird disappears in a blast of fire (as per the Fire Spin attack). In its place is a large egg with a fiery red shell. It is incredibly hard and very hot to the touch. After being exposed to boiling temperatures (such as an Eruption attack), it will hatch again into a fully grown Moltres. This individual is not the same as the previous one but maintains the same basic personality and general knowledge.

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#150 Mewtwo ミュウツー Myūtsū - Level 27 Elite Legendary
Medium Psychic Pokemon - XP 22,000
Initiative: +32, Senses: Blindsight, Detect Thoughts
AC: 48 (+11 Dex, +14 Deflection)
HP: 350 Fort: 32 Ref: 36 Will: 39
Ability: Pressure; Speed: 60 ft, 100ft fly (Perfect)


Attack Bonus: +25 melee, +27 ranged
Techniques Known: 14, Power Points: 324
Basic – Pound: Strength vs AC, 1d4 + 9 normal damage
1st – Kinesis; 2nd – Confusion; 3rd – Psywave; 7th – Psychic, Mirror Coat
Epic – Control Weather


Alignment: Chaotic; Evolution: None
Skills: Acrobatics +29, Handle +33, Heal +25, History +26, Insight +25, Perception +25, Persuade +33, Stealth +29, Technology +26
Feats: Empower Technique, Improved Initiative, Maximize Technique, Talent Access (Evasion), Toughness, Craft Poke Ball, Craft Clone Ball
Epic Feats: Superior Initiative, Epic Toughness, Epic Prowess
Str 28 (+9), Con 26 (+8), Dex 32 (+11), Int 26 (+8), Wis 24 (+7), Cha 38 (+14), App 20 (+5)

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#151 Mew ミュウ Myū Level 24 - Elite Legendary
Small Psychic Pokemon - XP 12,100
Initiative: +28, Senses: Blindsight, Detect Thoughts
AC: 39 (+1 size, +8 Dex, +8 Deflection)
HP: 350 Fort: 32 Ref: 32 Will: 32
Ability: Synchronize; Speed: 20 ft, 100ft fly (Perfect)


Attack Bonus: +25 melee, +27 ranged
Techniques Known: 14, Power Points: 312
Basic – Pound: Strength vs AC, 1d4 + 9 normal damage
Basic - Transform: duplicate target's appearance and abilities
1st – Kinesis; 2nd – Barrier; 3rd – Mega Punch; 7th – Psychic; 8th - Aura Sphere
Epic – Invisibility


Alignment: Good; Evolution: None
Skills: Acrobatics +25, Heal +25, History +25, Insight +25, Perception +25, Perform +25, Persuade +25, Stealth +25
Feats: Empower Technique, Great Fortitude, Improved Initiative, Maximize Technique, Talent Access (Evasion), Toughness
Epic Feats: Superior Initiative, Epic Toughness, Epic Prowess
Str 26 (+8), Con 26 (+8), Dex 26 (+8), Int 26 (+8), Wis 26 (+8), Cha 26 (+8), App 26 (+8)

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