Glitch Pokemon

#3b Venustoise アネデパミ Anedepami
CN Large Water Grass Pokemon
Initiative: +10, Senses: Low-Light Vision

AC: 30 (-1 size, +2 Dex, +10 natural armor)
HP: 120 (20HD)
Fort: 27 Ref: 22 Will: 28
Ability: Overgrow and Torrent

Speed: 30 ft, Swim 60 ft.
Attack Bonus: +17 melee, +14 ranged
Techniques Known: 8, Power Points: 180
Basic - Tackle: Str vs AC, 1d8 + 5 normal damage
1st - Absorb, Bubble, Constrict
2nd - Vine Whip
9th - Leaf Storm, Hydro Cannon

Advancement: 21-22+ (Huge)
Evolution: None
Skills: Athletics +17, Insight +21, Nature +21, Perception +21
Stats: Str 20 (+5), Con 20 (+5), Dex 16 (+2), Int 10 (+0), Wis 22 (+6), Cha 20 (+5), App 16 (+3)
The Fusion Pokemon
Although Ghastly and other mischievous Pokemon occasionally create illusions, such as fused Pokemon, to scare victims, the possibility of an actual Venustoise is very real. Team Rocket and other criminal organizations have created technology that could fuse Pokemon together, sometimes with partial success. It is also common for amoral individuals to try and create hybrids using experiments, such as implanting a bulbasaur seed in the back of a squirtle.


#6b Charizard M アネデパミ Anedepami
CE Large Flying Fire Pokemon
Initiative: +12, Senses: Low-Light Vision

AC: 32 (-1 size, +5 Dex, +9 natural armor)
HP: 118 (20HD)
Fort: 23 Ref: 26 Will: 24
Ability: Blaze

Speed: 30 ft, 60 ft Fly (Average)
Attack Bonus: +18 melee, +17 ranged
Techniques Known: 8, Power Points: 162
Basic – Scratch: Str vs AC, 1d8 +5 normal damage
1st – Ember: Dex vs AC, 4d6+6 fire damage; has 10% chance to Burn
4th - Unknown Glitch - Cha vs Will, target skips its next turn
8th - Corruption: Cha vs Fort, deals 16d6 glitch damage; Keen if target is below 1/2 hp
9th - Illitoto: Con vs Fort, destroys target, but causes user to faint

Advancement: 19-21 (Medium), 22+ (Huge)
Evolution: None
Skills: Acrobatics +20, Insight +19, Nature +19, Perception +19
Stats: Str 21 (+5), Con 18 (+4), Dex 20 (+5), Int 10 (+0), Wis 18 (+4), Cha 22 (+6), App 18 (+4)
The Corruption Pokemon
Also known as a "Charcolt" for its charcoal-black coloration, Charizard M is believed to be an altered or evolved Charizard. The Pokemon has abilities similar to the legendary bird, Missingo, leading some scientist to believe they are linked in some way. Charcolt are much more prone to violence than their unaltered kin, and are rare to the point of being mythical.


#651 Zapmolcuno サ・ファイ・ザー Thu Fi Zer
CN Gargantuan Flying Omni Pokemon (Solo Legendary)
Initiative: +23, Senses: All-Around Vision

AC: 47 (-2 size, +6 Dex, +10 natural armor, +10 Deflection)
HP: 830 (26HD)
Fort: 48 Ref: 39 Will: 46
Ability: Pressure

Speed: 50 ft, 200 ft Fly (Perfect)
Attack Bonus: +32 melee, +25 ranged
Techniques Known: 12, Power Points: 420
Basic – Scratch: Str vs AC, 1d10 + 10 normal damage
1st – Fire Spin: Dex vs AC, deals 1d4+20 Fire damage for 1d4+1 rounds, Gust: Dex vs Ref, deals 49 flying damage
9th – Blizzard, Thunder, Sky Attack: Cha vs Fort, deal 20d6+ flying damage; 10% chance to cause Flinch. Has a 19-20 crit range..
Epic – Big Bang: Cha vs Fort, target is utterly destroyed

Advancement: None
Evolution: None
Skills: Acrobatics +20, History +20, Insight +20, Lore +20, Perception +20, Persuade +20
Feats: Great Fortitude, Improved Initiative, Lighting Reflexes, Iron Will, Maximize Technique, Toughness
Epic Feats: Epic Signature Move (Gust)
Stats: Str 36 (+13), Con 36 (+13), Dex 22 (+6), Int 20 (+5), Wis 32 (+11), Cha 30 (+10), App 26 (+8)
The Chimera Pokemon
Zapmolcuno is a freakish amalgam created by Team Rocket. Using advanced technology, they were able to temporarily fuse the three legendary birds of Kanto. The fusion was imperfect, however, resulting in a Chimera-like creature with three heads, six legs, and four wings. It has been suggested by researches that the three birds may have a perfect, more unified form, though it is unknown how this may be achieved.
Omni Type: Zapmolcuno effectively has four different types fused together, gaining all of their strengths and weaknesses. It takes normal damage from Electric, Fire, and Ice attacks and has all the resistances of those three types. Zapmolcuno has a double weakness to Rock attacks, making Rock its only Achilles heel.
Multiattack: Zapmolcuno can make three attacks in a single turn. If it chooses to attack in melee it can only hit the same target or adjacent targets.
Unstable: Any time it is struck by a 9th level attack, there is a 5% chance it will split into its three separate parts. This is cumulative, so that if it is hit by 3 attacks this percent chance increases to 15%. Zapmolcuno loses this weakness if it ever fuses properly.

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