Fighting Moves

Basic Attacks

Basic attacks never cost power points and deal damage based on the user's size. They may also be prerequisites for more powerful moves. As with any other move, the monster must have the necessary body part to deliver the attack.
Pound - A punch or slap. Requires arms or similar appendage.
Scratch - A cut. Requires claws, thorns, or spines.
Tackle - A slam or shove. Requires a solid form.

Fine Dimin. Tiny Small Medium Large Huge Garg. Colossal Titanic
- 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8 4d6

1st Level Normal Moves

Arm Thrust: Deals size damage 1d4+1 times
Double Kick: Attack twice

2nd Level Normal Moves

Quick Attack: Moves user up one space in the initiative and deals basic damage.
Triple Kick: Attacks three times, each hit stronger than previous

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