Pokemon Trainer

The quintessential Pokemon class, Trainers learn a broad range of skills that allow them to adventure out in the field in order to find and capture Pokemon in the wild. In addition to collecting and taming wild Pokemon, Trainers also focus on forming powerful Pokemon teams to battle other trainers and gym leaders in official matches to gain both experience and acclaim. A Trainer's most important stats are Dexterity (for catching and sneaking up on Pokemon) and Intelligence (for general Pokemon knowledge and strategy). Wisdom is also an important stat for tracking and spotting Pokemon, while Charisma determines how many Pokemon a Trainer can control at once.
Alignment: Any.
Attack Progression: Average
Good Saves: Reflex, Will
Bad Saves: Fortitude
Hit Die: d6
Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Knowledge (geography, nature, technology) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex).
Skill Ranks Per Level: 4 + Int modifier.
Proficiency: Trainers are proficient with all simple weapons.

Class Level Base Attack Fort Ref Will Special Defense Bonus
1 +0 +0 +2 +2 Talent +0
2 +1 +0 +2 +2 Bonus Feat +0
3 +3 +1 +3 +3 Talent +1
4 +4 +1 +3 +3 Bonus Feat +1
5 +4 +1 +4 +4 Talent +1
6 +5 +2 +4 +4 Bonus Feat +2
7 +6/+1 +2 +5 +5 Talent +2
8 +7/+2 +2 +5 +5 Bonus Feat +2
9 +7/+2 +3 +6 +6 Talent +3
10 +8/+3 +3 +6 +6 Bonus Feat +3

Class Features
The following are class features of the Pokémon Trainer.
At 1st, 3rd, 5th, 7th, and 9th level, the Pokémon Trainer selects a talent from the following talent trees. Some trees have a set order that must be followed, while others provide a list to choose from. As long as the hero qualifies, he or she can select freely from any and all talent trees. No talent can be selected more than once unless expressly indicated.

Type Specialization Talent Tree
The trainer is especially knowledgeable about a particular type of Pokemon.
Favored Subtype I: A trainer can choose a subtype which is her specialty. A Pokémon Trainer gains a +2 bonus on all Bluff, Handle Animal, Knowledge, Listen, Sense Motive, Spot, and Survival checks when using these skills on or about such creatures.
Favored Subtype II: The Pokémon Trainer can control one extra Pokémon of her favored subtype in addition to the normal number of Pokemon she can control.
Favored Subtype III: The Trainer gains a +2 on Capture checks with her favored subtype and all newly captured Pokemon of her favored type have their mood increased by one step (maximum Helpful).

Ball Mastery Talent Tree
The trainer is especially adept at using his primary tool, the Poke Ball.
Ball Mastery I: The Trainer adds an extra +1 on all attack rolls with a Poke Ball.
Ball Mastery II: When using a Poke Ball to capture a wild Pokemon, the trainer can choose to deal 1 point of nonlethal damage per level, rather than the normal 1 point of nonlethal damage.
Ball Mastery III: The Trainer's Poke Ball no longer breaks when it fails to capture a wild Pokemon. Instead, it flies back to the trainer's hand and can be reused any number of times, though attempting to use the same Poke Ball on the same Pokemon again inflicts a -1 on the Capture check for each failed attempt.

Insightful Talent Tree
The Pokémon Trainer’s innate insightfulness serves him well.
Skill Emphasis: The Pokémon Trainer chooses a single skill and receives a +3 bonus on all checks with that skill.
Aware: The Pokémon Trainer is intuitively aware of his or her surroundings. The trainer adds their base Will saving throw bonus to Perception checks to avoid surprise.
Determination: The Pokémon Trainer has a great deal of faith and willpower. The trainer can reroll a failed Will save, taking the better. This ability can be used 1 + the trainer's Wisdom modifier (if positive) each day.
Prerequisite: Skill emphasis.
Cool Under Pressure: The Pokémon Trainer selects a number of skills equal to 3 + the hero’s Wisdom modifier. When making a check with one of these skills, the trainer can take 10 even when distracted or under duress.

Bonus Feats
At 2nd, 4th, 6th, 8th, and 10th level, the Pokémon Trainer gains a bonus feat. This feat must be selected from the following list, and the Pokémon Trainer must meet any prerequisites.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License